#pragma once
#include "SoftwareRenderPCH.h"
#include <cmath>
struct Color {
	float r, g, b;
};

uint32 ColorToUInt32(const Color& Color) {
	int R = (int)(Color.r * 255.0f);
	int G = (int)(Color.g * 255.0f);
	int B = (int)(Color.b * 255.0f);
	return (R << 16) | (G << 8) | B;
}


